Newest first. Date · project · decision · why · what it replaced.
| Date | Project | Decision | Replaced |
|---|---|---|---|
| 2026-10-29 | Cube Design | A public website shows Cube Design: the text, the visuals, the cube drawings, and every version to choose from. Built from this repo (site/). |
Files read on GitHub only |
| 2026-10-29 | Cube Design | Findings are collected, not fixed away: each is placed as a piece, a cube of its own or a new axis, and settled later. | Fixing drift as soon as it is seen |
| 2026-10-29 | Cube Design | Cube Design is approached with its own principles (recursive); a living philosophy explains it to anyone curious. | A design system written about other projects only |
| 2026-10-29 | Cube Design | Cube Design becomes its own project: repo as source, skill as messenger, weekly review. | Ideas spread across three projects |
| 2026-10-29 | Anlat | "yüz" dropped from the app; a value opens the stories that carry it. | yüz / taraf vocabulary; values as last level |
| 2026-10-29 | Anlat | Own box back to a plain square. | Filled apricot box ("felt like a button") |
| 2026-10-28 | Cubes | Built on the cubes sub-app of Mosaic's backend, data in Notion under mosaic › cubes. Yours can bring in a library piece, find a kind on a piece and pick its values, start from a library cube, and name a new cube or piece. Naming your own kinds and values comes next. |
Mockups only |
| 2026-10-28 | Cubes | The tabs Library, Yours and Words stay; Words explains each word with a "show me". | — |
| 2026-10-28 | Cubes | Building uses the same navigation, with things missing: yours looks like the library with fewer pieces, pale tiles are what to find next, the library's own answer is marked ("the library says so"). Adding a kind drops you into it; growth says "This cube grew." | A separate building screen |
| 2026-10-28 | Cubes | Everything named is a piece and a cube, and every cube is a piece of a bigger one. A cube is never seen whole or complete. A value is the one complete piece: one colour on every face. | "Not a cube yet" |
| 2026-10-28 | Cubes | Mockup 5 shipped: zoom at every distance; naming a thing makes it a cube. | Table-like v0; "not a cube yet" seed state |
| 2026-10-28 | Cubes | One screen shape at every distance (from Anlat's rows, columns, values). A cube opens as the plain list of its pieces, never grouped by a property. Back is always one step out. | Opening grouped by a property ("rocky", "gas giant") |
| 2026-10-28 | Cubes | A question is a hint, not part of the cube. | Question as a face |
| 2026-10-28 | Cubes | Two modes, the library and yours: the library is public, searchable, one web; yours is what you know, compared with the library, which offers what you have not met. Same moves in both. | One undivided space |
| 2026-10-28 | Cubes | Built a little at a time, never dumped: one next move with suggestions; the cube grows 1, 2³, 3³ like a puzzle. | Everything shown at once (Viewfinder mockup alone) |
| 2026-10-28 | Cubes | The cube shows, the data stays readable: the cube pictures the thinking, names and text sit readable underneath, never on stickers. A list is already a cube. | Data on the stickers (mockup 1) |
| 2026-10-28 | Cubes | Zoom in and out is the navigation, animated as a change of distance, as far out as anything is known (Planets › Solar System › … › Local Group). | Page changes |
| 2026-10-28 | Mosaic | Puzzle cube becomes the home screen; Fill / Each once / Twist / Upright kept as switches. | Tile dashboard; themed faces |
| 2026-10-28 | Anlat | Every piece is a cube: rows → columns → values, one screen shape. | Separate piece, side and colour-shelf screens |
| 2026-10-27 | Anlat | "The cube was always solved" replaces solving language. | "The cube nobody hands you" |
| 2026-10-27 | Cube problem | The Viewfinder: faces are axis ends; a look shows ≤ 3 dimensions. | Faces as dimensions |