‹ reasons

anlat's main screen: five doors laid side by side

reasons

  1. five things at five distances, flattened into one. hikâyem is the whole cube seen from afar. "bir an paylaşmak istiyorum" is a move on that cube (collect). the help is a way into that move. yan yana is a look at two of hikâyem's pieces (a way of looking, like rotate). the ? is about anlat itself, and the letter is about the person (the one looking, the third side of open question 10). a thing, a move, a way into the move, a look and the looker sit side by side as if they were siblings. zoom is a change of distance, so things that live inside hikâyem (a look at its pieces, a way of adding one) should not stand beside it. yan yana looks at hikâyem's pieces from outside hikâyem.
  2. nothing is the same about them, so it is a menu, not a face. the pieces of a cube are siblings that are alike on some kind, which is why the cube can be turned. the only thing these five share is "things you can do from here". that is the toolbar or the folder that cube design replaces: one master grouping, "actions", with nothing to turn by.
  3. five shapes. two round buttons in a corner, a picture with a link under it, and three boxes in three different looks (white with a warm border, dashed, filled green) and three heights. every piece of a cube has the same shape (16). the dashed box borrows cube design's code for a place not filled yet (7) for an action, so the dashed line now means two things.
  4. not a square, and not the cube's pieces. on a desktop the boxes are a single column of three. the picture on the left looks like the cube on top, but the boxes on the right are not its pieces: none of them is a moment. the screen shape is followed in form and broken in meaning.
  5. navigation in the corners. since round 2, seninle ilgili and rehberim open in layers like pieces, but their doors are not pieces: they are chrome in a corner, a way of getting around that is neither zoom nor a tap on a piece.