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whoever builds with it

readers

grammar the vocabulary, one word per concept principles the rules that hold everywhere moves the five moves and their gestures patterns screen shapes and recurring patterns dials and profiles what each project sets differently, and the project profiles visual language tokens, themes, cube drawing rules words across domains every domain's words for the same concepts, held as variables until named violations screens, words and moves in live projects that go against cube design, with pictures, why, and how they could follow