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readers
whoever builds with it
readers
grammar
the vocabulary, one word per concept
principles
the rules that hold everywhere
moves
the five moves and their gestures
patterns
screen shapes and recurring patterns
dials and profiles
what each project sets differently, and the project profiles
visual language
tokens, themes, cube drawing rules
words across domains
every domain's words for the same concepts, held as variables until named
violations
screens, words and moves in live projects that go against cube design, with pictures, why, and how they could follow