‹ cube design

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what is cube design made of?

philosophy what it is about, where and how it applies (living) the idea why cubes grammar the vocabulary, one word per concept principles the rules that hold everywhere moves the five moves and their gestures patterns screen shapes and recurring patterns dials and profiles what each project sets differently, and the project profiles visual language tokens, themes, cube drawing rules decisions log dated decisions log open questions what is still open gallery links to every mockup and drawing words across domains every domain's words for the same concepts, held as variables until named violations screens, words and moves in live projects that go against cube design, with pictures, why, and how they could follow what comes next? the open questions wait to be settled